However, they can't ever be selected and used as active skills can. Passive skills also contribute to the in-game dialogue, along with various other things throughout the game. For example, someone with a high Science skill could talk to a scientist and get a better response out of them than if they had a low science skill. Active skills can also contribute to the in-game dialogue. For example, a player may use First Aid to heal themselves or allies, or use Repair to fix a generator. For example, the effectiveness of a minigun would be governed by the Big Guns skill, while the effectiveness of a 10mm pistol would be governed by the Small Guns skill.Īctive skills may be selected and used on the player, non-player characters, and the environment to accomplish tasks.
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